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Donkey kong country 64 speedrun
Donkey kong country 64 speedrun




Apparently, it doesn't work if Donkey's not on the level where the switch is, so I got off. I wondered what was going on when the cutscene of the cave opening didn't start right away after the monkey sounds. I missed a coin in Donkey's Barrel Blast, so I have to make it up in the next segment.Īt the begining of the segment, I hadn't planned on going up to the llama cage, but I had to to get a coin that I missed in the last segment. There are more than enough coins to make up for what was lost. I didn't take the time to slow down and avoid the hazards in the mine cart ride. I shot the Zinger over the plank because it usually gave me trouble in my practice segments. I'm sure sub-8:45 is very possible and I would have given it another attempt, but I finished it right before I had to go back to school.Īfter landing on top of the Kasplat with Diddy, I lost a few seconds by not getting close enough when I tried to finish him off.

donkey kong country 64 speedrun

Honestly, I think the execution of my routes could have been much better, especially the retro games and the battle arenas. The Hideout Helm segment should end here. He should capture the banana fairy on the small island, become Hunky Chunky, slam on the X out in the water and go around the island and get the golden banana that results. After she gets her golden banana in here, Chunky should be selected and taken out and past the banana fairy island.

donkey kong country 64 speedrun

He should drop down and go into the Gloomy Galleon lobby and Tiny should be selected. (Diddy should also get his golden banana in here as well as the battle crown.) Donkey should be selected again, brought outside and then he should get another golden banana from a switched cage nearby. After defeating Hideout Helm, Donkey should get his blueprint in the Hideout Helm lobby, then drop down to Snide's in K.Rool's ship and get his golden banana. Before entering Hideout Helm in the Hideout Helm lobby, Tiny should get a golden banana by playing on a saxophone pad - which also makes a Chunky barrel appear on an island. (I'll explain in a bit.) Then before I enter Gloomy Galleon, I should have got Chunky's blueprint, in the Gloomy Galleon segment obviously. I explain what happened in this screw up in the description of the Jungle Japes 2 segment.Īs for the ideal route plan for this screw up, what I should have done was NOT go to the DK Isles Snide's after the Frantic Factory segment. My intuition is telling me that Crystal Caves can be improved somehow, and I admit it - I messed up on a few of the DK Isles bananas in the run. That being said, I think my route plans overall are somewhat decent with the exception of Crystal Caves and some of the DK Isles bananas. If I didn't own that guide, there was no way I would have attempted this run!

donkey kong country 64 speedrun

I had to design route plans for each segment, which was made easier by the Nintendo Power Player's Guide I owned.

donkey kong country 64 speedrun

This run took me some time to put together. I have to say that when I joined Speed Demos Archive, I hadn't planned on speedrunning DK64, but I volunteered if the DK64 thread creator didn't want to go through with it. Available in five versions: low/normal quality DivX, and normal/high/low quality H.264 MPEG-4. Speed run of Donkey Kong 64 with 100% completion (the game calls it 101%) in 14 segments, completed on August 4 2006.






Donkey kong country 64 speedrun